Drag racing on the NEW Lego drag strip in this Brick Rigs Multiplayer update! Can Sp圜akes beat Camodo Gaming in this Brick Rigs Drag Racing challenge or will the Lego cars literally fly away? This is Brick Rigs multiplayer gameplay with crashes & racing on the new Update! Jump Race! 517.
Beamng drive mods cars mod#
This how it looks like wrecked in game, to show you the ability of this game in car damage as one of all the amazing physics feature of this game.Beamng dragster mod drive, and many more programs “La Vie à Toute Vitesse” – BeamNG. Recently, as i added Carface80 Chevy Caprice work, i also used some of his parts for the drivetrain, to replace the previous one, and i retextured it. So i remodelled it all, scrapped the front end that was OFF on the basic model and did all the interiors, engine, and so on. I didn’t planned to do a big mod as i was a beginner about this game technology, so i started to just have fun with learning Blender, but the project grew up, people joined it for the technical aspects of it so i finally did lots more work than i supposed i ever do on it. Base model by Paul Busuego but now only a few vertices are common (and it was just an external shape, no interiors nor panels).
Beamng drive mods cars update#
Now i will share some 3D models here, and these are the first two (i’ll update the thread with new variants and also other mods than the 1980 american cars, that are being worked on)ģD model and texturing by me. I hope this is okay for a long presentation like that, it was so much work that i feel the need to explain the whole project. This is not the biggest update that i'm still planning to release, but here are some. You can see an overview of the presets on the dedicated forum, if you want to know more :īeamNG Released - American 80's Fullsize Seriesĭecember 21 th 2018 : Hot Fix for 0.15 and some improvements. So at the end this resulted in hundred of hours of work, and i’m happy about people feedback about it. In reality those cars are cousins, sharing the same platform, so i enjoyed a lot making things work like it was in reality. I became a friend of a famous GTA modder, Carface80, and i merged his work about the Chevy Caprice, so that his work on the body will become compatible with my chassis, engines, drivetrain, and so on. Now the mod is a 80’s mod pack, it includes more than 100 presets of cars, with lots of variants like taxi, police, and so on. Modelling and texturing for a BeamNG.drive mod is just half of the work, the other half is to deal with the physics skeleton, so that engine specifications, the body deformations will look good, realistic, and enjoyable. And then made all the details, engine modelisation and texturing, interior, and so on.
Then i extended the body style to the 1980 Delta 88 (i own a real one, my first motivation was to have my car in game) when i felt more in my ease with modelling. I began by modifying an existing low poly model of a 1980 Oldsmobile Regency that i purchased to its creator Paul Busuego, and finally got it completly redone. I worked in video games and left the activity 16 years ago to become an illustrator, and when i discovered this moddable game i wanted to learn again and used this as an exercice of learning Blender and modern way of texturing. I’m new here, and i would like to share my work in 3D modelling and texturing for the mods i do for the game beamNG.drive.